Dungeon Coach's DC20 RPG | EN World Tabletop RPG News & Reviews

I have never heard of the Dungeon Coach (and have heard of Treantmonk, for reference). Maybe there just isn't a lot of overlap here?
That's possible. I've seen his videos pop up from time to time, though I don't know too much about him. (I admittedly kind of lose track of who's who in the crowded throng of bearded late twenties to thirties white guy D&D Youtubers.)I decided to look more into this new system and watch more of his videos, just so I can talk about my own impression of the game so far. The way he presents in his videos does feel like he's Billy Mays about to sell me something on an infomercial. Whether that's a fair assessment or not, it's almost too much fast-paced salesmanship energy for my tastes.
Listening to Dungeon Coach talk about his game, I'm kind of struck by how his TTRPG experience seems to boil down entirely (as far as I'm aware) to 5th Edition D&D and Pathfinder 2. He came into the hobby with the former, and I'm not sure how much actual play experience he has with the latter, as it seems his familiarity seems more with rules he read about and likes, and he has no videos where he evidences any actual play experience with PF2. (He does have additional game experience with card games like Yuh-Gi-Oh, Magic the Gathering, and Hearthstone.) I personally find that it helps to have actual play experience with these games you take ideas from so you get an idea of how it works out in actual play practice (i.e., is this actually fun?) and how that rule may interact with the other moving parts of a system since what rule works in one game may not work in another due to the sum of all parts.
The system he is making does sound fairly interesting (in its current state) as a possible alternative to these two games. There are things that I do like about the changes he is making, especially intrigued by Treantmonk's own feedback of the system. I can go into greater detail on that some other time. However, I can't help but wonder how different his system would look if he had more experience and familiarity outside of these two games, even if that experience was with other D&D and D&D-adjacent games (e.g., Shadow of the Demon Lord, OSE & OSR, 4e D&D, Fantasy AGE, 13th Age, ICRPG, etc.). I'm not expecting his system to be original, but it does seem like having greater familiarity with how these other games approached similar game design issues would help enrich his project.
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